drpallid's PORTFOLIO

Games

Below are some of the games I've made!

Anti-Hero (ver 1.0)

Anti-Hero was a game made for Creative Jam 2025; the theme was "The Hero's Journey". My friend, InkwellOcto, and I made this game together iabout 48 hours using Twine Sugarcube. I did the art and CSS styling, and they did the writing, story, and coding.

Currently we are polishing the game and adding more content- things like fixing layouts and endgame changes.

Head in the Clouds (ver 1.1)

This game was made for a narrative game design course, and was created with Ren'py. I was more focused on the character art and background art for this game than the narrative design- but my reasoning was that I had just finished the next game I will talk about below and that game was ONLY text.

Head in the clouds is a short visual novel following a character named Neptune and her stay at a cloudy resort.

  • To the right is an in-game screenshot of the character you follow, Neptune, chatting with a cloud person. The backgrounds for this game are digital collages, which provides contrast to the 2d drawn characters.
  • Neptune talking to Nimbi

    Tally

    This game was made for the narrative game design course, using Twine Harlowe. In fact, this game is actually a prequel to Head in the Clouds. It's sorta weird, and that's one of the ways I like to write for Tally the character in particular; the game itelf is a click through of of the idea and not a fully finished game.

    Tally follows a character, Tally, and his journey through a seemingly abandoned circus. It's a simple clicking and reading game.

    Morp

    Morp is the first finished video game I ever made. Made in Bitsy for the narrative game design class, I particularly enjoyed choosing colors for each of the screens!

    Morp is a short game about collecting 'Morp Glorbs' which are smaller versions of the main character, Morp.

    Concepts/Unfinished Games

    Darwin

    The card art below was half of the card art for a project in Game Design 1 where we had to create a party game. Our game was called "Darwin" and was based on evolving these fish and fighting enemies and bosses, the numbers on the cards being their strength. The lines on the cards would be cut, so there would be 5 strips of each fish, and they would then be "Frankensteined" together. (The images below are clickable with little blurbs explaining each one!)

    Mystic Mana Mania

    This is a boardgames, in fact it was one of the first games I ever got to participate in making. Even though it was our first, we chose to do a war game, featuring four kingdoms and an evil dragon. Below is the box art and cards for the Knight Kingdom and the Plant Kingdom.