Main Quest - Detective
This was a part of a series of 6 projects, leading up to these final four designs. Based off of Ace Attorney Investigations: Miles Edgeworth, these four contexts show how my own detective game would look and act.
Dialogue Context
This is the dialogue context, showing who is talking via the name badge. Players would have access to a notebook where they would fill in blanks based off of evidence, and then be able to connect those short notes to other evidence in the next context.
Corkboard Context
This is the corkboard context, where players can drag and drop items, evidence, and people to connect them together with thread.
Investigation Context
This is the investigation context, where players can explore crime scenes and gather evidence. Players would have access to a map of the area, and they can also call their partner for hints or advice.
Organizer Context
This is the organizer design, where players can view all of the items, evidence, and people they have encountered in the current case. Players would be able to click on each item to view more information about it.
UI Style Sheet
This is the UI style sheet for this project, showing the color palette, icons, and font choices.
Side Quest - Sturgeon Trading Card Game
This is a trading card game I designed based off of my love for fish- specifically sturgeon. Players would collect cards featuring different sturgeon species, and then battle against each other using the unique abilities of each card.
I plan on developing more of these trading cards in the future. Also, the art is placeholders, since this is for focusing on UI design.
Side Quest - Space Exploration
Under construction, please come back soon!
Side Quest - Accessible Game Settings
Under construction, please come back soon!
Side Quest - Futuristic Motrocycle UI
Under construction, please come back soon!